Tuesday, August 10, 2010
Review 15: Mega Man 2 (NES)
Posted by MEMYSELF at Tuesday, August 10, 2010 0 comments
Friday, March 5, 2010
Spinout Server?
You've probably seen the pop-up box telling you to sign in to the server at spinout182.com. I have no idea what this is, or why it's there. I've contacted Spinout182 on Youtube about this... no answer. If anyone actually reads this blog, then just click cancel. I'm probably going to move to my own domain soon, so this problem shouldn't last long (along with all the other problems of this blog).
Posted by MEMYSELF at Friday, March 05, 2010 0 comments
Monday, December 7, 2009
Review 14: The Legend Of Zelda: Majora's Mask (N64)
Majora's Mask is the sequel to the groundbreaking first 3D Zelda game, Ocarina of Time. Originally released to the public on May 27, 2000, Majora's Mask was stunningly different from its predecessors. Read on and find how.
Story: 10/10
While in the Lost Forest riding his horse, Epona, Young Link from OoT comes across a Skull Kid wearing a mysterious mask and his two fairies, Tael and Tatl. They steal Epona and the Ocarina of Time from Link and disappear into a dark cave. Link follows and, when the Skull Kid finds him, he turns Link into a Deku Scrub. When Tatl gets separated from Tael, her brother, she has no choice but to team up with Link.
Later on, Link finds a mysterious man, the Happy Mask Salesman, who tells him it is possible to get his human form back; he must only get the item that was stolen from him (The Ocarina of Time), and in exchange, Link must get the item stolen from the Salesman, Majora's Mask, which the Skull Kid has donned. Link adventures in a new town, Clock Town, to find out a way to get back his human form, while hearing about the impending doom that is to come to the alternate version of Hyrule he is in, named Termina, in three days.
On the midnight of the third day, Link and Tatl manage to corner the Skull Kid in the Clock Town tower, moments before he crashes the freaky-looking moon on all of Termina, and Link makes the Ocarina of Time fall out of his hand. Link remembers when Princess Zelda taught him the Song of Time to manipulate the flow of Time, and plays it. Suddenly, time is reversed for both Link and Tatl, and they warp back to the dawn of the first day and see the Happy Mask Salesman. He teaches Link the Song Of Healing, able to turn troubled spirits into masks, and turns Link's Deku form into a mask, bringing him back to human form.
However, upon learning that Link has failed to bring back Majora's Mask, the Salesman goes into a rage, telling him how powerful and dangerous the mask is and that he must bring it back before he travels to another far-off land, on the eve the Moon will crash on Termina. The two leave. Tatl remembers that in the tower, Tael said something important:
"Swamp. Mountain. Ocean. Canyon. Hurry... The four who are there... Bring them here..."
Armed with this small knowledge, Link and Tatl race to find "the four" and Majora's Mask while rewinding, slowing down and even speeding up time using Link's Ocarina. Many things will happen in this dangerous and nightmarish journey...
Gameplay: 10/10
Like just about all other Zelda games, you play as Link.You mash up some baddies, get some Pieces of Heart, use up your Magic Meter, most of what you've seen in Ocarina of Time... except for two very important new gameplay devices. These features are the time system and masks.
First, let's go over the time system. As mentioned above, you only have three days to stop the Skull Kid before he dooms Termina. Also stated above, you can easily change that by manipulating the flow of time with three songs: the Song of Time, which rewinds time to the dawn of the first day (6:00), the Inverted Song of Time (a backwards version), which slows down time, and the Song of Double Time, which makes time switch to the next time period (the dawn of the first day switches to the night of the first day, the night of the first day switches to the dawn of the second day, etc.). A crucial thing to remember is that when you play the Song of Time, you will keep all your important items (Masks, the Ocarina, etc. ) but you will lose your Rupees (the currency in the Zelda series)and your other items. Dungeons you have cleared and chats with most people will be reverted to their original state as well.
Time is viewed by a semicircle-shaped timer, located at the bottom of the screen. Here's a picture:
Posted by MEMYSELF at Monday, December 07, 2009 0 comments
Wednesday, November 25, 2009
Review 13: Sonic The Hedgehog (Sega Master System)
Gameplay: 8/10
The gameplay in this port is generally the same as its counterpart: run, spin jump, collect rings and on some occasions defeat the evil Dr. Ivo Robotnik in zones divided up into 3 acts. However, there are a few differences, most negative. For starters, the game is much slower than the Genesis version, most likely because the Master System couldn't handle it. Also, the levels are much more straightforward and less psychedelic- heck, there aren't any loop-de-loops. However, there are less badniks- enemy animals in robotic shells- to oppose you, a positive covered up by the fact that you cannot pick up your rings once you get hit. That's right. Get hit once, and you can't regain health unless you find other rings. There are six zones in this port: Green Hill Zone, Labyrinth Zone and Scrap Brain Zone from the original, and three totally new (well, I guess you would call it old now) zones, Bridge Zone, Jungle Zone and Sky Base Zone for this one, with completely different layouts. And finally, another difference is that the Chaos Emeralds, as opposed to being in the special stages in the Genesis version, are hidden in one of the two non-boss acts in the zones.
16-bit
8-bit
16-bit
8-bit
16-bit
8-bit
Music: 10/10
The music sounds pretty good when converted to 8-bit style. Including favorites such as the Green Hill Zone theme, this game also has brand new songs for the new zones instead of just ripping the soundtrack from the original and converting it for the Master System. Something notable is that the Bridge Zone music (my personal favorite, by the way) is essentially the same thing as Believe In Myself, Tails' theme from Sonic Adventure 2.
Overall: 9/10
This port is more than a port. It actually feels more like a standalone game, what with new zones, new music and the other gameplay changes stated above. This is a true Sonic game.
Available in Wii Shop Channel for: 500 Wii Points
Posted by MEMYSELF at Wednesday, November 25, 2009 1 comments
Tuesday, November 17, 2009
Review 12: Super Mario All-Stars (SNES)
Released on July 14, 1993 in Japan, Super Mario All-Stars was a compilation of the games Super Mario Bros. , Super Mario Bros. 2, Super Mario Bros 3 and Super Mario Bros. : The Lost Levels (also known as Super Mario Bros. 2 in Japan) with upgraded graphics, game play, and removal of glitches, a later release featuring Super Mario World. The game has been praised by critics, and was a "Player's Choice" game for the SNES.
Gameplay: 10/10
One classic Mario game is good enough, but four is far too great for words. All of these remakes play almost exactly as you would expect that game to play: SMB is all about jumping on Goombas, getting Super Mushrooms, finding out the Princess is in another castle, etc. SMB 2 has you defeat Wart and his minions using veggies (ain't that a message), and SMB 3 takes you to all sorts of worlds, whether icy, water-filled, or sandy. The Lost Levels weren't released in the West until this game, so in case you're wondering, it's just like the original, only ten times more tedious. This game featured Poison Mushrooms, fake Bowsers that you do not need to defeat, and reverse warp zones.
Graphics: 10/10
This release really gave all the games a major overhaul. Even the Bros. themselves are totally different than from their palette-swapping days. The backgrounds are more detailed, the enemies were updated- This is no mere assortment of the originals. It's all original from this game. And I don't care if it doesn't stand up to the graphics of other SNES games; it doesn't need to.
Photos:
The Lost Levels (as identified by the Poison Mushroom)
Super Mario Bros. 3
Super Mario Bros. 2
Super Mario Bros.
Title Screen
Title Screen (when you got it with Super Mario World)
Music: 9/10
The music in this remake is also revamped; practically all the tunes you've loved all those years are available in the clearer sound system (or something) of the SNES. You can hear the Overworld Theme, the Underground theme, the Castle theme, the Hammer Bros. theme- whatever theme you want. And plus, Nintendo has even sneaked in a few new themes for you to enjoy.
Overall: 10/10
This game has every right to be a Player's Choice game. It'll bring the nostalgia right back to you- and bring with it something more.
Available in the Wii Shop Channel for: N/A
Posted by MEMYSELF at Tuesday, November 17, 2009 1 comments
Sunday, October 25, 2009
Review 11: Super Mario RPG (SNES)
And now for one of the most loved games of all time, the game that captured the hearts of millions with a puppet-possessing star, the game with one of the most catchy tunes of all time, it's named... Well, if you read the title you'd know. And what good gamer doesn't know the title of this game? Its original release date being March 9, 1996, this game was one of the last games Square (now Square Enix) made with Nintendo.
Story:10/10
I know, I know, either I give a great review or a horrible one. But here, I really mean my rating. Unlike most Mario games out there, this one doesn't deal with the regular Bowser-kidnaps-Peach-then-Mario-rescues-her, but instead, Peach isn't the victim. Wishes are. You see, there is a magical place above the skies, the Star Road. And I don't mean cars driving 30,000 feet in the air. The Star Road grants the various wishes requested by people, whether it is wedding wishes or wishes of hope. However, a sentient gigantic sword, Exor, falls from the heavens and stabs through Bowser's Castle (where Mario and Bowser are having another battle to save the princess), shattering the Star Road in the process, which breaks into 7 stars that scatter all over the world. Meanwhile, Mario, who has landed right back in the Mushroom Kingdom, informs the chancellor of what was happened. He tells Mario to find Peach, and then investigate the sword. Along his way, he meets Mallow, who he helps recover a mysterious Frog Coin from a thief named Croco (and then joins his party). Upon coming back, he finds the Mushroom Kingdom has been overrun with enemies who claim they are from the Smithy Gang, a group bent on world domination headed by one named Smithy, who turn out to be the same ones who sent Exor falling from the sky. He defeats them and their springy-knife leader, Mack, and finds a Star Piece, which he decides to keep. He and Mallow set off on their quest, later meeting a star-ish being who has entered the body of a wooden doll named ♥♪!? (but that's too hard to pronounce, so he calls himself the name of the doll, Geno) and helping him retrieve another Star Piece from a bow-like character, Bowyer. Afterwards, he tells Mario about the Star Road and the Smithy Gang and joins his party. Now with two goals in mind, Mario journeys with his new companions and comes across Bowser, who joins Mario to regain his castle, and finally Peach, whom he rescues from a childish, ugly man by the name of Booster who wants to make Peach his bride, making his last two companions. In the end, the group gets the Star Pieces, defeats the robotic Smithy, and repairs the Star Road.
(Wow, that was long.)
Gameplay: 10/10
I used to spend countless hours just trying to get past the tricky-but-awesome battles and the tricky-but-a-little-less-awesome overworld.
You'll do the same trying to get past such terrors as the sunken ship of a pirate, a land full of cloud-people, and the most diabolical Geno's maze. In battles, you can choose 3 of 5 playable characters, Mario, Mallow, Geno, Bowser, and Princess Toadstool (Peach) (except for Mario, who you cannot switch out) to fight enemies: maybe one, maybe multiple. You have 5 options: attack, use a special attack (coming up later), use an item, simply defend, or run. As with most RPGs, as you defeat enemies, you gain experience, which helps you level up, and gold, which you obviously use to buy items. When you level up (max. level 30), you, also like most RPGs, increase your stats. However, you can also choose a stat to raise as a bonus: health, attack and defense, or magic attack and defense. Also, at certain levels, you get special abilities which can attack opponents, be used to buff your stats temporarily, heal you, and more. The amount of times you can use special abilities (Flower Points) can't be raised by leveling up; instead, you need to find items such as Flower Tabs and Flower Jars. Speaking of items, there are several in the game, most which you will need dearly, such as equips to boost your attack, defense, and other stats, Pick Me Ups, which revive fallen characters, and Kerokero Colas, which completely heal your party. Oh, and one last thing: When attacking enemies, be sure to hit the attack button twice at a certain beat to increase your damage. As for the overworld, it's pretty simple: Just navigate, run, jump, solve puzzles, and talk to everyone.
Graphics: 10/10
Another 10/10? Why? Because this game truly went above and beyond the maximum of the SNES' 16-bit graphics. Just look at the title picture. That looks almost nothing like a SNES game, and yet it is. It's as 3-D as one can go.
Pictures:
Overall: 10/10
To sum it all up in one word: AWESOMENESS. I'm totally glad they put this on the Virtual Console, and I would definitely put it in my Top 10 list of favorite video games.
Posted by MEMYSELF at Sunday, October 25, 2009 0 comments
Wednesday, October 14, 2009
Review 10: Jet Set Radio/ Jet Grind Radio (Dreamcast)
Remember my last review? Well, it doesn't take a genius to figure out that this is the prequel (unless you don't read titles, for which I pity you). Jet Set Radio was originally released June 29, 2000 in Japan. Its reception? Two words: Sleeper hit. Meaning that, like Jet Set Radio future, it was met with absymal sales, but ended up with a terrific rating for its originality, funky-fresh feel and, possibly most of all, bringing cel-shading to how popular it is now.
Story: 10/10
In Asia, there is a city that cannot be found on any map named Tokyo-to, but people just call it Tokyo. Right now, the two biggest things in Tokyo are the strange punks, nicknamed Rudies, wearing inline skates powered by new Netrium batteries, and Jet Set Radio, a pirate radio broadcast manned by DJ Professor K, which only plays hardcore and non-stop music. The Rudies have gone and tagged graffiti all over Tokyo-to, claiming it's their way of expressing their freedom. But since the Government and the Rokkaku Group combined their efforts to create the "21st Century Project", things have never been the same. Police crackdowns on the Rudies are getting tighter, and the Captain of the Police force, Captain Onishima, wants to put them behind bars ASAP. Tokyo is ready to explode...
You start out as Beat, a Rudie who's looking for people to join his new gang, the GGs. After you complete two sets of challenges presented by two Rudies, Gum and Corn (named Tab in Jet Grind Radio), they join you. Then, the real game begins.
Gameplay: 10/10
For the most part, Jet Set Radio has the same gameplay as Jet Set Radio Future: Skating, grinding, stylish jumps. However, there are some major differences between the two: For one thing, there's a time limit. So here, you have to both get the job done and get it done ASAP. For another, there's a different spraying system: In the sequel, you had to press the right trigger and you would get one part done. Here, you spray over the arrows and move the control stick in the directions indicated by the screen. For example:
And then you would finish one part. There are three areas in Jet Set Radio: Shibuya-cho, Benten-cho and Kogane-cho (though two areas, Grind Square and Bantam Street are added in Jet Grind Radio), where you fight three gangs fighting for their turf: The heartbroken Love Shockers try to take your turf, Shibuya, while you attempt to take Benten from the cyborg Noise Tanks and Kogane from the monster-dressed gang Poison Jam.
Posted by MEMYSELF at Wednesday, October 14, 2009 1 comments
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