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Monday, August 17, 2009

Review 8: Super Smash Bros. (Nintendo 64)


Super Smash Brothers is a universally-successful fighting game for the Nintendo 64- but who doesn't know that? Like I said, it is one of the most popular 1900's games, and has so far spawned two sequels: Super Smash Bros. Melee for the Gamecube and Super Smash Bros. Brawl for the Wii.


Gameplay: 10/10

This game's gameplay is different from other fighting games in that there is no health bar. Instead, you have to make your opponents go outside the screen boundaries by attacking them, either physically or using a special attack, whether it's a fireball or a blast from a laser gun. By attacking your enemies, you can raise their percentage (displayed at the bottom of the screen), which makes the opponent launch farther, giving you an easier time to defeat them. Some may think this is unorthodox, but I disagree. After all, to create a good game, sometimes you have to think outside the box.

Music: 9/10

In each of the stages, there is a music track representing and from a video game. For example, Metroid's main theme for the Metriod stage. The music itself is great, but since most of the music comes from other video games, I bring a point down.

Multiplayer Mode: 10/10

The main function of this game, Multiplayer Mode is where you can pit famous Nintendo characters against one another on stages featured in said characters' games. This mode almost never gets old, as there is a large combination of moves, items, characters and stages, bringing in a new experience every time.

Overall: 9/10

This game is simple to learn, yet is a very fun game to play-- especially when you have friends. Like most of Masahiro Sakurai's games, Super Smash Brothers was groundbreaking, and to this day remains one of the best games for the N64.


Thursday, July 30, 2009

Review 7: E.T. the Extra-Terrestrial (Atari 2600)

This time, I review possibly the worst game in the history of video games, new or old, 3-D or 2-D. It was based on one of the best movies of the decade, but the game turned out so rushed and horrible that Atari has supposedly bought land just to bury millions of unsold copies.


That's right.
For Review 7, I'm reviewing E.T, the game that was mostly the cause of the Video Game Crash of 1983.

Gameplay: 1/10

I really want to give the gameplay a 0/10. Really. The gameplay is incredibly monotonous, and basically the only things that you will be able to do are drop into holes, find random dots that are supposed to be Reese's Pieces, be investigated by a doctor who takes you in the middle of a bad-looking building, drop into holes, be chased by a policeman, run around from an energy level of 9999 until your level hits 0, which is when you die, drop into holes, find phone pieces, and drop into holes.

Sound F.X: 1/10

Nearly all the sound effects are out of place and annoying to your ear. When you stretch your head in the game, it sounds like a UFO moving. Walking sounds like small explosions. Falling into a hole sounds outlandish and loud. And those are basically all the sound effects in the game, unless you count the 2 similar music scores, which only add to the annoyance.

Graphics: 1/10

The graphics are seriously horrid. For this part I'll show you some pictures of the game.


E.T falling into a really dull-looking pit.


Is that supposed to be a forest?


The buildings, the cop, and E.T.


Holes, holes, holes, and more holes.



Overall: 1/10:

There you have it. The worst game of all time, the rushed E.T the Extra Terrestrial which was created in 6 weeks. The game that many avid fans of the movie who were also gamers anticipated, only to realize in shame that they wasted their money once they tried it out. Thanks a lot, E.T.

Wednesday, July 1, 2009

Review 6: MOTHER/ Earth Bound (Zero)


Yep, that's right! After about a year of hitaus, I'm back. Now my next review will be on the prequel to Earthbound (or MOTHER 2)*, the much-less played MOTHER, nicknamed Earthbound Zero in America.
Compared to other NES games, the entire game was of tremendous complexity and length, but that's probably because it was released in 1989, when the NES was at the end of its lifespan.
*P.S: You should probably read my Earthbound review first.

Story: 10/10
Like I said, for a NES game, MOTHER has a lot of depth. First and foremost, a prologue in text shows up telling of a couple named George and Maria. One day, they vanished after a strange shadow loomed on their town. 2 years later, as quickly as he vanished, George came back and started a study in complete seclusion. As for Maria... She never came back. Eighty years later, in the 1980's Rural America, the story begins. Ninten, George and Maria's great-grandson, who was named after Nintendo, wakes up and tries to exit his room, but is stopped when his lamp becomes alive and starts attacking him! After defeating it, his father (who we never see in-game) calls him and tells him of how George studied PSI (which it turns out Ninten has), and tells him to go investigate a world crisis. After a few adventures, Ninten realizes that the crisis is the work of an alien named Gigue. He is then transported to a fantastical land named Magicant. Its ruler, Queen Mary, who has a mysterious past, asks Ninten to find her song, the 8 Melodies, and play them to her, as it is crucial for the fate of the world. On his quest, he makes new friends such as Loid, an often-bullied genius, Ana, a girl with psychic powers, and Teddy, the leader of the Blah Blah gang. If you get to play it, you will find some heartwarming moments and some surprises.

Gameplay: 8.5/10
MOTHER's gameplay is kind of different than Earthbound's: There's an overworld map and a battle screen, like in most RPGs, but there is no rolling meter, which means that if you get a mortal hit, you cannot save yourself. Also, you can't see the enemies, which means that you can't avoid them: unless you're in a no enemy zone, you will battle enemies randomly.

Music: 10/10
In this game, compared to regular NES games, the music is diverse. There are 4 battle themes: One is the Hippie Theme, reserved for Hippie fights (duh!) , Car fights and Truck Fights (Those are real enemies!). Another is the Flippant Foe theme, which is for silly or weak enemies, such as anthromorphic crows or snakes. Then there is the Dangerous Foe theme, which, as the title implies, is used for intimidating/tough enemies. Finally, the last theme is not really music, but an eerie sound playing on the final boss fight. There are also many overworld themes such as Humoresque of a little Dog, which is the Drug Store music, Pollyanna, which plays outside if Ninten is alone, and Bein' Friends, which plays outside if Ninten has a party member with him.

Difficulty: 7.5/10
The one problem with this game is its difficulty level- You will probably spend more than half your time trying to gain levels, only to be pounded on by powerful foes! There's so much grinding involved that some may give up.

Overall: 8.5/10
Like its successor, Mother is a truly amazing game, but you need to level up a lot or get enough money for better weapons if you want to defeat it, its biggest downfall.

Available in the Wii Shop Channel for: N/A

Saturday, May 2, 2009

Roblox

Free Games. Check out what I have been building lately!


This is a site where you get to build stuff using bricks, script, make games, and generally have fun.
For all you Lego lovers out there, maybe you should give this a shot!

(Oh yeah, by the way, the user you go to if you click on the 2nd link is my account.)

Wednesday, July 16, 2008

Review 5:Super Mario Bros. 2 (USA)


For my fifth game review, let's have a look at a Mario game. It wasn't as popular as the other 2 Mario games, but was still considered a classic. It wasn't originally a Mario game, but was still chosen and released in North America. What is it? It's Super Mario Bros. 2.







It was originally released as Doki Doki Panic in Japan, an entirely different game than the original SMB 2 game, which was considered too hard for America. Doki Doki had quite a bit of differences from the USA version, including the characters, the music, and the fact that you had to beat the game with every character before seeing the ending.





Gameplay:8/10





Due to the gameplay being completely ripped out of Doki Doki Panic, it was very different from other Mario games. Instead of the famous jump-to-defeat style, you throw vegetables picked from the ground. Like in the original Mario Bros. game, there were POW blocks, but with a stark difference:Instead of being in the air to hit, it was on the ground and had to be thrown. (Also, instead of flipping enemies over, it eliminated them immediately.) Instead of transforming into Fire Mario on your third power-up, you stay the same but you have an extra health point. It still made the game unique, so I give it an extra point for that.





Story: 8/10



SMB2 USA has a story going like this: Mario is having a dream in which the people of Sub-Con, the land of dreams, need help because an evil frog-king, Wart, has put them under an evil spell. When Mario wakes up he tries to clear his mind by talking to Luigi. Then, they go on a picnic with Princess Toadstool and Toad on a mountain, where they find a cave. Suprisingly, there are stairs leading up a seemingly never-ending path. When they reach the top, they find a door. Once they open it, POOF! They are instantly in Sub-Con!

The story is pretty good, like every game's story should be, and like everything else in this game, it is different from the other Mario games, such as the fact you play in Subcon instead of in the Mushroom Kingdom, and that the primary villan is Wart rather than Bowser.



Graphics: 9/10



Why am I giving a NES game like this a high rating? Because you can compare it with the 1st Super Mario Bros. game. In 1, the graphics were made out of pixel blocks. In 2, the graphics are much smoother. In 1, you could not properly tell out Mario's (or Luigi's) head. In 2, their faces are detailed. In 1, Luigi was nothing more than a palette change of Mario. In 2, he's taller, looks younger, and has a floaty jump compared to Mario's normal jump!

Difficulty: 9/10

This game is a bit tough for people at first, but as time passes, it becomes easier to do the things required. For example, the main 2 ways to defeat an enemy are plucking vegetables from the ground and picking up the enemy itself to throw at another. After a bit of practice, it becomes easier to throw by measuring distance.


Overall: 8/10

This game is pretty cool because of its levels, the enemies, and mostly its originality!

Available in the Wii Shop Channel for: 500 Wii Points

Sunday, July 6, 2008

The Lost Poop/ The Last Poop Reviewed On This Blog

Yep, it's teh last one!







NOTE: NOT FOR THE PEOPLE WHO ARE EASILY FRIGHTENED BY MOST WORDS BLOCKED OUT OF AMERICAN T.V SHOWS IMPORTED AND MADE FROM/IN JAPAN



In this poop, I would like to say that Mario's head is an evil koopa wizard. And I can say that, because it's the title!








Mario's Final Review

Where I was last week in 2 words

On vacation.