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Monday, August 17, 2009

Review 8: Super Smash Bros. (Nintendo 64)


Super Smash Brothers is a universally-successful fighting game for the Nintendo 64- but who doesn't know that? Like I said, it is one of the most popular 1900's games, and has so far spawned two sequels: Super Smash Bros. Melee for the Gamecube and Super Smash Bros. Brawl for the Wii.


Gameplay: 10/10

This game's gameplay is different from other fighting games in that there is no health bar. Instead, you have to make your opponents go outside the screen boundaries by attacking them, either physically or using a special attack, whether it's a fireball or a blast from a laser gun. By attacking your enemies, you can raise their percentage (displayed at the bottom of the screen), which makes the opponent launch farther, giving you an easier time to defeat them. Some may think this is unorthodox, but I disagree. After all, to create a good game, sometimes you have to think outside the box.

Music: 9/10

In each of the stages, there is a music track representing and from a video game. For example, Metroid's main theme for the Metriod stage. The music itself is great, but since most of the music comes from other video games, I bring a point down.

Multiplayer Mode: 10/10

The main function of this game, Multiplayer Mode is where you can pit famous Nintendo characters against one another on stages featured in said characters' games. This mode almost never gets old, as there is a large combination of moves, items, characters and stages, bringing in a new experience every time.

Overall: 9/10

This game is simple to learn, yet is a very fun game to play-- especially when you have friends. Like most of Masahiro Sakurai's games, Super Smash Brothers was groundbreaking, and to this day remains one of the best games for the N64.


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